FILE / VR-PZL-001 · DEVELOPER PARTNERSHIP PROPOSAL
STATUS: ACCEPTING PARTNERS
CONFIDENTIAL · DEV ONLY
Dossier / Indie VR Coalition

The VR
Puzzle Vault.

A narrow, genre-focused giveaway from independent VR puzzle & escape room developers. Five games confirmed. Looking for more devs who'd like to join — contribute keys, we handle everything else.

Format 2-week Gleam.io campaign
Genre VR Puzzle / Escape Room
Confirmed Titles 05 / Seeking 06–10
Window Target launch Q3 2026
§ 01 — The Concept

A giveaway built around a single genre the medium was made for.

/ 01

Narrow on purpose

Not a "biggest ever" play. A focused giveaway for one of the genres VR does best — puzzles, single-player adventures and escape rooms. A smaller, more engaged audience that actually wants what's in the prize pool.

/ 02

Made for VR

Escape rooms map to the medium better than almost anything else. No comfort issues, no contrived locomotion. The case for VR puzzles makes itself — we just put a few together and put them in front of players.

/ 03

Keys in. Reach out.

Partner devs contribute keys only. We handle the Gleam setup, copy, creator outreach, press, and prize fulfillment. Resharing the launch post is welcome but not required. Lowest-effort collaboration in VR marketing.

§ 02 — Confirmed Titles

The opening five exhibits.

Four studios in. Vasil4N and iTales VR have already collaborated on the VR Puzzle Triple bundle on Meta Horizon Store, with Damon Poole's Exit Condition One and Bad GOAT Studio / Clover Bite's Tammuz: Blood & Sand rounding out the lineup.

↓ Scroll dossier

EX·01
Oldest Golden Treasure
Vasil4n · Detective Puzzle Adventure
A VR detective puzzle adventure inspired by the real Varna Necropolis — the world's oldest known gold treasure, ~6,500 years old. Time-travel mechanics let you investigate the present and the ancient past to solve the mystery of a missing colleague. Includes a SpeedRun Mode with global leaderboards for replay value.
Quest Store Steam PCVR Meta Rift
Languages:
EN · DE · ES · FR
EX·02
Bank Robbery Gone Wrong
Vasil4n · Heist Escape Room
A VR bank heist escape room — the heist goes sideways and you have to think your way out. Bonus rooms extend the main experience, and a SpeedRun Mode with online leaderboards rewards mastery. Built for repeat play with optional content layered into the core experience.
Quest Store Steam PCVR Meta Rift
Languages:
EN

Speedrun · Leaderboards
EX·03
Dark Trip
iTales VR · Psychedelic Horror Escape Room
A psychedelic horror escape room where you play an investigator searching for a missing woman in a small German town — and uncover a hidden laboratory of twisted experiments. The signature mechanic: consume pills to induce hallucinogenic trips that reveal hidden clues and warp puzzle solutions. Roughly two hours of content across ten rooms with multiple solution paths. DevGAMM Gdańsk 2025 Game Roast Winner.
Quest Store Steam PCVR PC (non-VR)
Languages (8):
EN · FR · DE · ES · PT · IT · RU · BG
EX·04
Exit Condition One
Damon Poole · Sci-fi Escape Room
A sci-fi escape room built from the ground up for room-scale VR — if you have a 2m × 3m space, the game adapts itself to your physical room. You wake as the "curator" of a malfunctioning cryogenic facility and work through five expanding levels up to a cathedral-like boss area: crafting tools, piloting drones, rewiring circuits, climbing, even dancing. Standard locomotion options also supported for seated and static play.
Quest Store Steam PCVR Meta Rift
Languages (10):
EN · DE · FR · ES · IT · JA · KO · PT · RU · ZH
EX·05
Tammuz: Blood & Sand
Bad GOAT Studio · Clover Bite · Mythic Puzzle-Box Adventure
A mythic VR puzzle-box adventure inspired by ancient Mesopotamian legend. You play an imprisoned deity trapped inside a divine cube that serves as both prison and enigma — over 20 intricate physical puzzles to solve, with tactile interactions where every mechanism slides, twists, presses, and aligns as it would in reality. A seated XR experience pairing grounded physics with atmospheric worldbuilding and a psychological story of power, sacrifice, and rebirth.
Quest Store Steam PCVR Meta Rift
Languages:
EN
§ 03 — Prize Architecture

5 Games Winner Structure Example. Every game given away equally!

Tier 02 — Big Winners
5
Winners
Three-Game Packs

Five winners each receive a balanced three-game pack, pre-assigned so every title appears an equal number of times across the tier.

Games each3
Tier 03 — Bundle Winners
10
Winners
Two-Game Bundles

Ten winners each get a two-game bundle. Combos are rotated evenly so no single title is over- or under-represented across the tier.

Games each2
Tier 04 — Single Winners
15
Winners
Individual Keys

The volume tier — 15 single-game winners, exactly 3 keys per title. Drives wishlists, follows, and first-taste word of mouth for every studio.

Games each1
31
Total Winners
55
Keys Distributed
11
Keys Per Game
4
Prize Tiers

Guaranteed-even distribution

Here is an example distribution with 5 games: Every game is given away exactly 11 times — no title gets skipped, no studio's game sits unused. Packs are pre-assigned in balanced rotations rather than left to winner's choice, which protects every partner's interest in getting their game into players' hands equally.

Per game: Grand Winner · across Big packs · across Bundle packs · across Single winners = 11 keys
Winners choose their platform (Meta Quest / Steam) on entry — that decides which key version we send, not which game.

Suggested contribution per partner dev: ~10-15 keys per game · Meta Quest and Steam

§ 04 — The Ask

Keys in. We handle everything else.

§ 05 — Timeline

Four phases, two weeks live.

Phase 01 — Pre-launch

Lock the lineup

Confirm dev partners and collect keys. Brief creators, prepare press kit and assets. Gleam.io campaign built and tested. Launch day scheduled.

Phase 02 — Launch

Coordinated drop

Campaign goes live. Press release distributed via GamesPress and indie VR outlets. Anchor creator content goes live. Partners welcome to reshare.

Phase 03 — Live

14-day push

Two weeks of staggered creator content, milestone posts, and partner check-ins. We handle daily campaign management end-to-end.

Phase 04 — Close

Draw + recap

Public draw of all 31 winners, keys distributed by us. Post-mortem with total entry numbers, wishlist lift, and follower growth shared with all partners.

— Partnership Inquiry —

Join the lineup.

If you've shipped a VR puzzle or escape room title, get in touch. Send keys, we handle the rest. First-confirmed titles get the headline positioning in press & assets.

Request Partner Brief
or write directly to lazarov@vasil4n.com · vasil4n.com